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New Art, New Demo, New Script, NEW NEWNESS

We have new sprite art, new CG art, new BG art, new everything. Voice acting auditions are underway, and the script is approaching completion.

No-one cares about words, so here are some pictures:

New Sprites (in order): Chloe, Dominic, Josh, Stanley, “The Girl”

ChNo DoNoJoNo StNo EmNo

 

(Dump for a Lemma post)

^E2755ECB4894573F585E85BC77A53F8991AD2F4419720D2271^pimgpsh_fullsize_distr

A few new BGs:

forest office road

And finally, some teasers:

StanOpening JoshDoorway Operation

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Kickstarter!

The Stroke of Midnight’s Kickstarter campaign has started, and the demo is live!

Check it all out here: https://www.kickstarter.com/projects/1182167272/the-stroke-of-midnight

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Image Dump

Image dump for a lemma page.uN6dNjrJoSmEmSa

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Success!

The first draft for Pushing Forward is finished, at 189403 words!

Yay! That’s all I have to say, I’m off to drink copious amounts!

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Announcement: A New Game!

One of my side-projects has reached the point where I feel I can formally announce it.

Logo

Pushing Forward is a BxG Sci-Fi Visual Novel (I think.. once again, it doesn’t fit all that well in a genre.)

I’m not going to include loads of detail here, but a WIP page on lemmasoft should appear shortly, and I’ll link it. I also have a playable demo for this game, which makes a nice change, although it’s using programmer art as of now, as I’m yet to hunt for artists.

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NanoReno15

So, I’ve decided to do NanoReno this year. I’ve written a script, and need an image dump for my WIP page, so here we go!open

Shaking an Iron Hand is a short VN exploring the relationship between an AI and a human. I didn’t really want to do anything grandiose, so that’s about it. I have ideas for how to make it a little more interesting if I ever decide to revisit the idea, but for now I’m mostly just trying to actually get something finished and released.

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Progress be happening.

Eventually, I’ll get into the hang of writing on here, but for now I reckon updates will continue to be sporadic.

However, I’ve gotten into a schedule, and the script is coming along smoothly. In addition, we have some sprite art to show off:emspritebash

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Progress

Well, it’s been a while since I’ve put anything up here. Mostly I’ve been busy due to heading back to uni so I don’t have as much time to write, but I’ve still managed to get the interface to the game working and done a sizable chunk of editing, so things aren’t falling apart at least. I’ll hopefully get back into the swing of things soon.

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Progress!

With much difficulty, I’ve managed to program the interface for the detective sections of the game. I’ll probably start proper writing again tomorrow.

Progress

Progress Blog

And, the first draft of the prologue is finished, at approx 60k words.